The result is based on ratio of number of commits from initial and final time ranges.
Initial time range – from 5 Jul, 2023 to 5 Oct, 2023
Final time range – from 5 Apr, 2024 to 5 Jul, 2024
Additions and deletions stats are not available for this repository due to GitHub API limitations.
It is basically a number of most active contributors responsible for 80% of contributions.
Bus factor tries to assess "What happens if a key member of the team is hit by a bus?". The more there are key members, the lower the risk.
The mrdoob/three.js repository has a bus factor of 13.
Low risk, knowledge is well distributed among the team members
Bus factor was measured on 14 Aug 2024
The mrdoob/three.js
GitHub repository hosts the source code for Three.js
, which is a cross-browser JavaScript library and Application Programming Interface (API) used to create and display animated 3D computer graphics in a web browser. It is built on top of WebGL. Ricardo Cabello, also known as Mr.doob, is the originator and lead contributor to the project.
Three.js allows the creation of Graphical Processing Unit (GPU)-accelerated 3D animations using the JavaScript language as part of a website without relying on proprietary browser plugins. A major goal of the library is to provide a simple, yet powerful interface.
The three.js
project has wide community support, with many contributors on GitHub. The library, which began in 2010, also provides Canvas 2D, SVG and CSS3D rendering capabilities across all popular web browsers, including Internet Explorer 11.
Here is an overview of the repository:
Here is a basic usage example:
// Create a scene
var scene = new THREE.Scene();
// Create a box geometry
var geometry = new THREE.BoxGeometry(1, 1, 1);
// Create a material
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
// Combine geometry and material to create a cube
var cube = new THREE.Mesh(geometry, material);
// Add cube to the scene
scene.add(cube);
This example creates a simple green 3D cube in a scene.
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